Everyday jobs everyone pitches in on, paid extras your kids can choose, and a Guide's eye on both.
Tend Duties are everyone's share of the home and earn Carats. Thrive Quests are optional, chosen by the Explorer, and pay real money.
A few missed tasks are forgiven each cycle, and a miss can be made good by doing more. One bad day does not wreck the week.
Nothing is earned until a Guide approves it. Rate the work, leave a note, or send it back โ nothing is ever docked.
Pay it unconditionally, or tie it to keeping up with Tend Duties. You choose per Explorer.
Built on what the research actually supports: Oecosystem jobs stay unpaid, extra work is paid and optional, and Carats are never taken away as a punishment.