Tasks that feel fair

Everyday jobs everyone pitches in on, paid extras your kids can choose, and a Guide's eye on both.

Two kinds of tasks

Tend Duties are everyone's share of the home and earn Carats. Thrive Quests are optional, chosen by the Explorer, and pay real money.

Room to slip

A few missed tasks are forgiven each cycle, and a miss can be made good by doing more. One bad day does not wreck the week.

You decide what counts

Nothing is earned until a Guide approves it. Rate the work, leave a note, or send it back โ€” nothing is ever docked.

Stipend your way

Pay it unconditionally, or tie it to keeping up with Tend Duties. You choose per Explorer.

Built on what the research actually supports: Oecosystem jobs stay unpaid, extra work is paid and optional, and Carats are never taken away as a punishment.